I made a whole second save to repeatedly feed myself to the snake just to see what would happen, and now I'm roaming the map, thinking "where is my husband"
been trying it out since the update (0.2), and a couple of things so far: 1, the dragons feel mostly luck dependent; i've been stunlocked by tail tripping (to the point where i thought it was guaranteed) and since the dragon moves first i literally could not heal myself before i was koed by fire breath the turn after. the only time i could consistently beat it was when it was trying to eat me because the damage became consistent.
2. maybe add a confirm for submitting? it's easy to misinput and give in when it's a fight you were trying to win, and it's a long way to where you died (at least at the start of the game).
3. does gastrolisk just have a chance to end the fight instantly? the only indicator of when it's going to paralyze you is being on low hp, but even that's not consistent. (it's also a bit mean to put its weakness behind a chest it's guarding but eh :p)
i'm mainly voicing these issues because all the rng makes it very hard to get past anything in earlygame. it's not like i'm intentionally trying to lose these fights, i'm just trying to get by, i've seen these scenes already ;w;
that said, later on it was fine. (i did avoid the softlock :p)
I'm still trying to figure out good balancing. i want the gameplay to somewhat convey the player character being a bullyable little whelp who gets tossed around like a ragdoll while also making it so that you can just skirt around most enemies and not even engage with the game that much if you're just here for the porn. there are literally i think like 2 impossible to avoid encounters and one of them gives you a pity pass if you lose enough. i would love to add a submit confirm but my ass dont know scripting like that
Idk if I'm the only one but the outside looks good but I'm super paranoid some of these good looking games could have a virus/malware and Idk if I'm the only one because it feels like a gamble and I feel like I'm gonna have to go get a labtop computer to mess with these games.
Really enjoyed this. Would love more recgonition in the death scenes that the player surrendered rather than lost normally, or some sort of way to switch to a different scene. (I feel this way especially about the boss of this update, whom also I want to see a lot more of.) Also, let me uhhh. Kiss the enemiesithinkthatwouldbecoolokthanksbye
I'd like if the game had transformations in it. like i always like that kinda thing. it can even combo with vore, as vore can lead to transformation, making the MC into something more like what ate them. just an idea...
All I will say, found this a couple months before the update. Thought it was pretty nifty... in more ways than one~ Come back more than a couple more months later and now I would get on my knees and beg another update, game is fan-fyuckin-tasic and I am beyond stoked it has been revived. Keep up the good ass work creator man!
gettin some frequent issues where the visuals will permanently freeze despite the sound still showing that the game is taking inputs; think i remember that being a general gamemaker bug but have no idea how to resolve it when it happens would definitely help to have a way to save early in so that its not just kickin me back to the very start every time
Bro, this is amazing! This is the most promising vore rpg maker game ive seen in years! I hope to see this become a full game! If you open a patreon in the future, let me know!
I wish there was a way to get this to work on Wine so I wouldn't have to bust out my shitty Windows laptop, BUT this is really really good. I love the original sprites, the kinks, and the combat system. I can't wait to see more!
I love the concept of the game! You really got me pat down right here, haha. The assets are very nice as well. I can't wait to see where you go with this! I can say I found a typo in the Jenesaisqoui, which would be Je-ne-sais-quoi (especially the inversion of o and u). Otherwise, in the way of suggestions, I don't have much yet with how small the game is so far, but maybe something like certain enemies being able to join your party if you lose to them enough or something could be kinda cool. Maybe keepsakes otherwise? Like, an item they give you once you've gone through their run so you can reminisce on your time together, so you can access their scenes without having to backtrack all the way, once the game gets bigger. Explanations for the stats would be nice, but I imagine they're rather placeholder for now, and would be expanded upon in a tutorial mode later on or something? Oh, maybe also learning skills from the enemies that defeat you, to use their skills against them or other enemies you have trouble bypassing. In any case, real great and exciting work!
That line about the bulk of horny RPG maker games speaks to my soul. On the one hand I'm glad that they're making something rather than nothing, but on the other hand... it does make it harder to find the primo stuff.
Played through, pretty nice and I look forward to it's/your future. 3 things is that 1, the chest on the spire that you need to climb ladders to get on top of is openable from the ground right next to it without climbing at all. 2, the chest seem a bit buggy if you try opening them after already opening them, leaving, and coming back. 3, not a huge fan of killing an enemy resetting their level of how they treat you, though there should admittedly be a way to do that in the game to be fair.
Would enjoy if transformations was a thing that'd be put into the game later. as in, probably the MC being transformed into some kinda monster or something. would be neat, would enjoy it. one example would be losing to a werewolf resulting in the werewolf making the MC into a werewolf themselves!
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I made a whole second save to repeatedly feed myself to the snake just to see what would happen, and now I'm roaming the map, thinking "where is my husband"
I miss muh husband...
There is criminally low content for this game its so good I LOVE VORE GAMES
I felt the need to make an account so I could say this
been trying it out since the update (0.2), and a couple of things so far:
1, the dragons feel mostly luck dependent; i've been stunlocked by tail tripping (to the point where i thought it was guaranteed) and since the dragon moves first i literally could not heal myself before i was koed by fire breath the turn after. the only time i could consistently beat it was when it was trying to eat me because the damage became consistent.
2. maybe add a confirm for submitting? it's easy to misinput and give in when it's a fight you were trying to win, and it's a long way to where you died (at least at the start of the game).
3. does gastrolisk just have a chance to end the fight instantly? the only indicator of when it's going to paralyze you is being on low hp, but even that's not consistent. (it's also a bit mean to put its weakness behind a chest it's guarding but eh :p)
i'm mainly voicing these issues because all the rng makes it very hard to get past anything in earlygame. it's not like i'm intentionally trying to lose these fights, i'm just trying to get by, i've seen these scenes already ;w;
that said, later on it was fine. (i did avoid the softlock :p)
I'm still trying to figure out good balancing. i want the gameplay to somewhat convey the player character being a bullyable little whelp who gets tossed around like a ragdoll while also making it so that you can just skirt around most enemies and not even engage with the game that much if you're just here for the porn. there are literally i think like 2 impossible to avoid encounters and one of them gives you a pity pass if you lose enough. i would love to add a submit confirm but my ass dont know scripting like that
Overall good game just not enough save points and can't save the game at all
Idk if I'm the only one but the outside looks good but I'm super paranoid some of these good looking games could have a virus/malware and Idk if I'm the only one because it feels like a gamble and I feel like I'm gonna have to go get a labtop computer to mess with these games.
hey! if you ever update again would it be possible for you to make a gallery room? i suck at video games and my skill issue is too large to get better
Hey im just wondering when the next update is coming and you dont need to answer if it makes you stressful
whenever my mental illnesses align in such a way that I get fixated on this particular project again ❤️
ok hope you get better man
I'd love it if there was a dog NPC that we could ask "What Da Dog Doin" and he just beat us to death
Really enjoyed this. Would love more recgonition in the death scenes that the player surrendered rather than lost normally, or some sort of way to switch to a different scene. (I feel this way especially about the boss of this update, whom also I want to see a lot more of.) Also, let me uhhh. Kiss the enemiesithinkthatwouldbecoolokthanksbye
I'd like if the game had transformations in it. like i always like that kinda thing. it can even combo with vore, as vore can lead to transformation, making the MC into something more like what ate them. just an idea...
literal next planned update may delight you 👍
looking forward to it!
All I will say, found this a couple months before the update. Thought it was pretty nifty... in more ways than one~
Come back more than a couple more months later and now I would get on my knees and beg another update, game is fan-fyuckin-tasic and I am beyond stoked it has been revived. Keep up the good ass work creator man!
gettin some frequent issues where the visuals will permanently freeze despite the sound still showing that the game is taking inputs; think i remember that being a general gamemaker bug but have no idea how to resolve it when it happens
would definitely help to have a way to save early in so that its not just kickin me back to the very start every time
Wow... Your art style is so nice and cute. Especially that snake character...<3 I really hope I get to see him again sometime!
Bro, this is amazing! This is the most promising vore rpg maker game ive seen in years! I hope to see this become a full game! If you open a patreon in the future, let me know!
literally just cast spells until it dies. the TM gauge filling completely triggers a loss state but other than that it's standard rpg fare
I wish there was a way to get this to work on Wine so I wouldn't have to bust out my shitty Windows laptop, BUT this is really really good. I love the original sprites, the kinks, and the combat system. I can't wait to see more!
one of the chast dose not work
this game goes crazy, love the art
Can there be any big-dicked girls?
I love the concept of the game! You really got me pat down right here, haha. The assets are very nice as well. I can't wait to see where you go with this! I can say I found a typo in the Jenesaisqoui, which would be Je-ne-sais-quoi (especially the inversion of o and u). Otherwise, in the way of suggestions, I don't have much yet with how small the game is so far, but maybe something like certain enemies being able to join your party if you lose to them enough or something could be kinda cool. Maybe keepsakes otherwise? Like, an item they give you once you've gone through their run so you can reminisce on your time together, so you can access their scenes without having to backtrack all the way, once the game gets bigger. Explanations for the stats would be nice, but I imagine they're rather placeholder for now, and would be expanded upon in a tutorial mode later on or something? Oh, maybe also learning skills from the enemies that defeat you, to use their skills against them or other enemies you have trouble bypassing. In any case, real great and exciting work!
That line about the bulk of horny RPG maker games speaks to my soul. On the one hand I'm glad that they're making something rather than nothing, but on the other hand... it does make it harder to find the primo stuff.
Played through, pretty nice and I look forward to it's/your future. 3 things is that 1, the chest on the spire that you need to climb ladders to get on top of is openable from the ground right next to it without climbing at all. 2, the chest seem a bit buggy if you try opening them after already opening them, leaving, and coming back. 3, not a huge fan of killing an enemy resetting their level of how they treat you, though there should admittedly be a way to do that in the game to be fair.
Would enjoy if transformations was a thing that'd be put into the game later. as in, probably the MC being transformed into some kinda monster or something. would be neat, would enjoy it. one example would be losing to a werewolf resulting in the werewolf making the MC into a werewolf themselves!